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- RAINBOW ISLANDS - PLAYERS GUIDE
-
- Typed in by PARASITE of LSD.
-
-
- INTRODUCTION
- You have to negotiate the seven rainbow islands, and each is splin
- into four vertically-scrolling platform-filled rounds, which increase
- in height. You start at the bottom of a round, and the idea is to get
- to the goul at the top. When you complete an island, you must then
- face the guardian, which is anything from a Vampier to a Helecopter.
- The numbers on the right hand side of the Rounds represent the restart
- positions 1, 2, or 3. When either character dies, they are both
- returned to the last restart position passed. To give you time to get
- your bearings, they flash for five seconds, during which time they are
- invincible - so make the most of it
-
- CONTROLS
- Plug a joystick into port 2 for one player, and port 1 of two are
- going to play.
-
- BUBBY & BOBBY
- These versatile little fellows start with three lives each. An extra
- life is awarded when you first reach 100,000 points, and thereafter
- you get one extra life at 1,000,000 points.
-
- MOVING
- The boys skills are inpressive, they can;
-
- WALK - They stroll at one of two speeds, depending on whether the
- training shoe is worn. They can walk over platforms, rainbows, and
- even baddies (but only when invincible).
-
- JUMP - They can jump at one of 10 differant heights, depending on hol
- long the joystick is held in the jump position, this varies between 20
- and 64 pixels. They always jump at least their own height, and only
- stop when their maximum height is reached. Even when falling you can
- hold the joystick in the jump position, so if they land on a rainbow,
- they will jump off, rather than break it.
-
- FIRE RAINBOWS - They can throw a magic yellow star in an arc which
- leaves a rainbow in its wake. The star follows more arcs when a red
- potion is taken. The star explodes when the last rainbow is completed.
-
- FALL - They can fall any distance without getting hurt (unless they
- land on a baddie or in the water), so they flap their arms to slow
- their descent, letting you steer them as they fall.
-
- SWIM - They can't, so avoid the water!
-
- THE INHABITANTS OF INSECT ISLAND
- There are six differant creatures on insect island. Like most
- inhabitants here, the insects usually start in a happy state, but they
- don't like intruders.
- Eventually the creatures get angry, either after 12 seconds (or less
- on later islands) or when the 'hurry!' message appears. Every enemy
- generated after this is angry.
- Up to 16 enemies can be encounted on screen at one time, however only
- a maximum of six can exist if there are any other objects on the
- screen (like bonus objects), so use this to your advantage.
- Occasionally enemies stray too far and dissappear off the top or
- bottom of the screen, they hang around for five character lines before
- dissappearing, which means you can kill them even though they are not
- on screen. The same is true of any gems etc. lying around.
- Killing any creature is worth 1,000 points (except the bosses which
- aren't worth anything). Killing two creatures similtaneously is worth
- 2,000 points, killing three is worth 4,000, and killing four is worth
- 8,000 etc. Exploding red stars or using clever rainbor traps is the
- best way to get bigger bonuses.
-
- BEE
- Buzzes around in a predictable patten, at about 30 degrees to the
- horizon, turning when it collides with any solid scenery.
- TRUE IDENTITY: Puru Puru
-
- SPIDER
- Baby of the first boss. one of the more formidable enemies. It follows
- you by spinning webs up the screen, but only when you get above it. It
- also bounces left and right so watch it.
- TRUE IDENTITY: Banebo
-
- HIVE
- Drops down from the top of the screen, and releases Bees. This first
- appears on round two and releases two bees, and again on round three,
- releasing three. Take out the hive quickly, unless you want to kill
- more enemies.
- TRUE IDENTITY: Puru Puru
-
- BABY WORM
- Patrols the platforms left to right, turning when it gets to the gap -
- unless it's angry, in which case it drops down to the platform below
- and turns towards you. Beware, this climbs over rainbows.
- TRUE IDENTITY: Zen Chan
-
- BEETLE
- Patrols platforms - until it gets angry and decides to come after you.
- When its angry and you are above it, the Beetle flies in straight
- lines towards you. otherwise it drops down to your level. Fortunately,
- it dosen't re-evaluate your position too often.
- TRUE IDENTITY: Monster
-
- CROW
- Behaves similar to the beetle, but hatches from an egg and flies after
- you. when its angry and you are above it, the beetle flies in straight
- lines after you. Otherwise it drops down to your level. Fortunatly
- it dosen't re-evaluate your position too often.
- TRUE IDENTITY: Monster
-
- MINOSUKE
- The bag worm. Encased in its chrysalis hanging from a thread (at
- which point he's safe to touch), it blows a bubble and drops as an
- angry baby worm when you get near. The Minosuke appears only once in
- the entire game.
- TRUE IDENTITY: ZenChan
-
- BOSS SPIDER
- The Big Mom Spider stands between you and Island two, Combat island.
- Starts asleep at the top of the screen (her eyes are closed) then as
- she drops down from her web her eyes begin to open and she bounces
- after you across the screen. Her energy is shown at the top of the
- screen and is drained with 10 hits.
-
- GEMS
- Drop a rainbow on a bad guy and it leaves behind a Gem, which stays on
- screen for three seconds. You can capture a creature with the edge of
- the rainbow, and break it to get a gem, but this is difficult and you
- more often then not end up breaking the rainbow and getting a gem.
- You may heve noticed that when you collect one of the seven differant
- rainbow-coloured gems, its displayed at the bottom of the screen.
- This is to let you know which colours you have acquired - the reasons
- why must remain a secret for the time being. Suffice it to say the
- Gems are quite important.
-
- COMMON THINGS TO COLLECT
-
- BONUS OBJECTS: There are 80 differant types ranging from the Green
- Pepper (worth 10 points) to the money bag (worth 10,000 points). Each
- Bonus Object collected produces the next bonus object in the sequence.
- But beware; this sequence wraps around after the money bag back to the
- Green pepper. All items are collected by walking over them or hitting
- them with a rainbow (either the star thet produces it or by simply
- dropping a rainbow on the object). Bubby and Bobby have 20 seconds to
- collect these objects before they dissapear.
-
- MAGIC STARS
- These come in two forms; Yellow and Red. Both throw out death-dealing
- stars, the Yellow an arc of seven, the Red an a corcle of 16.
-
- RED POTS
- These aren't left lying around too often, but behave exactly the smae
- as their Special Feature counterparts.
-
- HIDDEN BONUSES
- One of the best ways of boosting your score is to find and collect
- hidden bonuses - mainly fruit, vegetables, cakes and sweets. On
- average around 10 such objects can exist on one screen - no more are
- produced unless you dispose of enemies or other bonus objects on the
- screen. Bonus items are only found before the "HURRY!!" message
- appears.
- Collect any visible fruit and the like, then throw rainbows at the
- tops of the platforms - the magic of the rainbows causes bonus objects
- to appear, in the same sequence as before. The sequence is reset when
- bubby or bobby dies. Note that the scores that rise when you collect
- the objects are in rainbow colour sequence.
- Also, not all hidden objects are uncovered from the platform tops -
- some appear from mid-air! The round maps provided for insect island
- show when you can expect to find and hidden items.
- There are special items to collect which cause all hidden objects to
- appear in one particular form, eg: Money bags. In fact, its possible
- to make all hidden items become explosive stars!
-
- RAINBOWS
- The rainbows have many uses. Their main function is as a weapon to
- kill the bad guys. However, they can also be walked on, jumped from,
- used to trap creatures or items, used as protection to deflect the
- flying beasts or crushed to fall on enemies or objects below.
- Only 12 rainbows may be on screen at any time, allowing complex traps
- or platform arrangements to be built. The appearance of any more
- causes the oldest rainbow to dissappear. However firing a band of
- three rainbows with two bands of three already present on screen
- causes the first thrown band to dissappear. Otherwise rainbows stay
- on the screen for 12 seconds before their magic begins to fade - they
- flash for a second and crumble away.
- Use the star that creates the rainbow to kill a bad guy and it spins
- up and away in the direction it was moving. When it lands on firm
- ground, it leaves behind a bonus object, in the same sequence as
- before.
- Bubby and Bobby can walk on or over a rainbow, or shatter it to send
- it crashing below. If they slide down a rainbow and step onto one of
- the other side, it gets broken.
- Land on the edge of a rainbow and it crumbles and falls down the
- screen. Any rainbows directly connected to the crushed rainbow fall
- with it, allowing you to create a string of death or an arm of immense
- collective power. Each rainbow crushed is worth ten points.
- Jumping as you land on the rainbow means that it isn't crushed and
- your jumping height is extended enormously. Jumping off a rainbow is
- also worth ten points.
- Beasts and other objects can be trapped inside rainbows - but don't
- leave your enemies cooped up for too long or they will get angry.
- Break the rainbow from above or below to crush its contents.
- For extra height make a rainbow stairway and jump or climb it. This
- way you don't need the background, which comes in very handy later, on
- platform-starved islands.
-
- THE BOSS ROOMS
- The forth round at the end of every island is a boss room. Killing
- the bosses living in the boss rooms can prove daunting, so it helps to
- know how each one will behave relative to you. The most important
- technique is to lay traps of rainbows - as the boss moves into it,
- break the chain and any touching rainbows deplete the boss's energy by
- a unit apiece.
- Remember: You get a couple of seconds before the boss appears in the
- boss room.
- The best way of all is to shoot and break the rainbow almost
- simultaneously (i.e. jump into it as soon as you fire) - not only does
- the star hit the boss , the broken rainbow also counts as a hit.
- With the boss spider, use this time to fire off some rainbows under
- her. Wait until she drops and touches the rainbows before breaking
- them. Now walk back and forth across the bottom of the screen,
- shooting off rainbows at the spider as she makes contact with the
- floor. Its best to stay on ground level, although cocky players go
- straight to the top and unleash a stream of rainbows and dispose of
- her almost instantly.
-
- SPECIAL FEATURES
- Every creature killed, regardless of the technique used, leaves behind
- a special feature item, which stays on the screen for five seconds.
- They appear in a sequence of seven, which is reset when Bubby or Bobby
- dies. This is the sequence in order of appearance;
-
- TRAINING SHOES
- Help Bubby and Bobby run faster.
-
- RED POT
- The star now produces two rainbows.
-
- YELLOW POT
- Allows Bubby and Bobby to fire their rainbows faster.
-
- RED POT
- Provides a second extra rainbow. Bubby can now unleash a maximum of
- three rainbows in one shot. It is possible to fire a string of four
- rainbows, but only after collecting a special item!
-
- YELLOW MAGIC STAR
- Behaves the same as a yellow star.
-
- CRYSTAL BALL
- The boss of shadows boys aren't what they seem... Collect the Crystal
- Ball to break the disguise spell. When you kill the enemies and they
- spin away, you can see them as they realy are; Bubble Bobble baddies!
- These manifest themselves in differant ways throughout the game, each
- alter ego behaving similarly to their real selves. For example:
- Rainbow Islanders that drop things as they move back and forth across
- the screen are more often then not the invader in disguise.
-
- Here's a description of the Bubble Bobble baddies;
-
- INVADER
- The original Taito Invader moves back and forth across the screen,
- dropping bombs as it goes. It dosen't appear until Combat island.
-
- ZENCHAN
- Moves back and forth across the platforms, stopping and turning when
- it reaches a gap - until it gets angry. On later islands the ZenChan
- falls down holes, regardless its mood. It first appears as the Baby
- Worm.
-
- HI DE GONSU
- Behaves very much like the ZenChan, except it fires. The life
- expectancy of its bullets increases on later islands, i.e. the bullet
- travels further. The Hi De Gonsu also starts to fire in your
- generation, and eventually it jumps after you! It first appears on
- the Combat island.
-
- BANEBO
- The 'Thing on a Spring' bounces horizontally towards Bubby or Bobby,
- jumping after them when they get above it. Later incarnations wait
- until either guy gets near before they respond. The Banebo first
- appears as the spider.
-
- PURU PURU
- The least dangerous of the livibg enemies. It starts disguised as the
- bees (in the hive from which they are produced).
-
- MAITTA
- Behaves very much like the ZenChan and the Hi De Gonsu. At first the
- Maitta fires a single projectile, but on later islands it fires more
- often and the missiles travel further. Combat island is where the
- Maitta makes its debut.
-
- MONSTER
- The other flying enemy is tricky. As it homes in on Bubby or Bobby.
- It stops and starts to check their position, but on later levels it
- moves in faster but shorter bursts, and checks your position more
- often. The monster starts life as the Beetle and the Crow (including
- the egg, from which it hatches).
-
- DRUNK
- in the original arcade version there now came a drunk who hurled
- bottles at you, but Graftgold had to leave it out, due to disk space.
-
- RED MAGIC STAR
- Behaves the same as the Red star.
-
- Collect the first four features and Bubby or Bobby has full power.
- This only involves killing 12 baddies, so recovery following death is
- swift.
-
- SPECIAL ITEMS
- After the sequence of saven special features, the next third enemy to
- die produces a special item, which sgain only lasts for five seconds.
- There are 42 special items in all, each behaving in one of four ways;
- an immediate one-off effect, a delayed one-off effect, a temporary
- timed effect, or an effect that lasts until the round is over. The
- special items range from rings, which simply award bonus points, to
- magic wands that have an amazing effect on your rainbows!
-
- GOAL IN!
- Go to the top of the first three rounds and a magic chest throws out
- 16 bonus items (from a selection of 32), each worth 500 points.
- Collect them quick!
- Crush any unised rainbows to avoid walking on them or you could find
- yourself in mid-air with no place to go. But be quick! Take too long
- and the "HURRY!" message will appear after 45 seconds. Eight seconds
- later the water rises.
- With the boss removed from the scene, a big magic chest drops onto the
- floor, and like its smaller counterparts throws out 16 bonus objects
- plus one big bonus object worth 100,000 points!
-
- HURRY!
- Each round has a preset time limit before the "HURRY!" message
- appears. When this happens you know you have eight seconds before the
- water rises, as each of the rainbow islands is slowly sinking into the sea.
- On Insect island it appears after 55 seconds, on round two its 50
- seconds, on round three its 60 seconds, and on round four theres 55
- seconds. Play it cool, even when you fall it won't necessary be into
- the water as in its early stages of flow it scrolls down with the
- screen slightly, giving you vital seconds to get up.
- Where you die effects the time remaining before the "HURRY!" message
- appears. You get a percentage of the overall time for thet round,
- depending on your restart position. You are given 80% of the original
- "HURRY!" time when you restart from position one, 50% from position
- two, and only 30% from position three.
-
- End.
-